An Overview of Multimedia Learning Principles

An Overview of Multimedia Learning Principles

Tim Pelton
LTAT – UVic – August 2016

For some background you might watch these three videos:
Remember that you can adjust the playback speed to match your needs.

To get a bit of background in learning please view: Born to learn (4:55)

To prepare yourself to understand the reading you might view: How to optimize students' learning? Cognitive Theory of Multimedia Learning (5:30)

This third video is a bit longer but gives nice examples of 13 classic principles of multimedia learning (20:20)
…It’s not perfect —I really don’t care for some of the signaling, but it provides a lot of good examples.

You might also read the following summary of research-based principles for designing multimedia instruction – by Richard Mayer

Here are some other resources if you are interested:
The cognitive theory of multimedia learning sorden.com/portfolio/sorden_draft_multimedia2012.pdf

Another summary of mml principles and learning design principles. mathewmitchell.net/multimedia/mml/

Or listen to Mayer tell you about studying Multimedia Learning in his lecture (1h24m) www.youtube.com/watch?v=AJ3wSf-ccXo&feature=youtu.be&t=23m32s

Finally if you are looking for a comprehensive resource you could refer to Mayer’s 900+ page book “The Cambridge Handbook of Multimedia Learning” through the UVic Library at: ebooks.cambridge.org.ezproxy.library.uvic.ca/ebook.jsf?bid=CBO9781139547369




Here is my attempt to summarize the principles presented in the above readings and videos. Note that these principles aren’t hard and fast rules – they are tentative, theory-driven, evidence-based, guidelines that are evolving, overlapping and very much dependent upon the learners and material involved.

Reduce extraneous processing (avoid wasting cognitive potential with noise and clutter):

Coherence principle: Eliminate extraneous material, seek consistency & harmony

Signaling principle: Highlight essential material using words or other visual cues

Redundancy principle: Limit text – please don’t present text and read it aloud

Spatial contiguity principle: Put labels and comments adjacent to the visuals that they describe – don’t make the viewer track across the screen to connect things.

Temporal contiguity principle: Keep aural and visual content aligned in time



Manage essential processing (avoid cognitive overload):

Segmenting principle: Break down the instruction into manageable, well-organized chunks so that the learner can assimilate and accommodate new information at a reasonable rate and is prepared for the next material.

Pre-training principle: Introduce new concepts, labels and characteristics before the lesson that connects them so that the learner can keep things sorted out.  Provide an outline too.

Modality principle: Use narration (aural channel) and limit print/text to avoid overloading the visual channel and balance the presentation



Foster generative processing (encourage engagement and effort which leads to understanding and transfer)

Personalization principle: When narrating, use a conversational/inclusive voice rather than a formal voice – so that the audience will feel some connection to you and attend better

Voice principle: Use a real human voice rather than a machine voice

Embodiment principle: Use gestures and movements to help develop social presence

Image principle: Don’t include an image of a person on the screen unless it is adding something (see also: coherence, embodiment, signaling, or personalization)


Design and individual differences principles that are being examined by researchers and some evidence supporting them has been collected (I’ve combined a few):

Cognitive aging/working memory principles: Include structures and mnemonics to assist those with weaker working memory (including older folks)

Collaborative principle: Most people learn better when they collaborate in positive ways (possibly linked to social presence)

Guided discovery principle: Some guidance is helpful in discovery learning  (unless the user is more advanced – then they can guide themselves)

Navigation/Site map principles: People get less flustered when they know where they are and where they are going

Prior knowledge principle: Some principles that work well for novices, impede expert learners

Self-explanation/drawing principles: People learn better when they are challenged to explain or draw their understandings

Worked-out example principle:  Giving complete worked examples supports learner confidence and interest (sometimes – but it can certainly be overdone too)

Animation and interactivity principles: Static visuals/images are often just as effective as animated or interactive visuals

Feedback principle: People learn better when they are provided with timely/substantive feedback on their performance or activity

Multiple representation principle: Sometimes folks learn better from multiple representations – sometimes it can be overwhelming…

Learner control principle: Only advanced/well-motivated/mature learners typically benefit from having control over the sequence and presentation of the material.


General:


Multimedia principle: People learn more effectively from words and graphics than from words or images alone

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